Ants on a Blog

'We cannot get out. The end comes. Drums, drums in the deep. They are coming.'

3.23.2008

Picked a Keeper

INT. HOME OFFICE - AFTERNOON

AMANDA and MASON sit in office chairs at their computers.
WILLOW snoozes on the guest bed, lying on her back, spread-eagle-kitty. Mason pages through mid-80s X-Men comics on his screen. Amanda closes outs a few wedding-related website windows and turns to Mason's back.

AMANDA
Will you teach me to play Smash Brothers?

Mason turns to her.

MASON
I love you.


END

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3.18.2008

Hey, I know! Let's Roleplay that We're Roleplaying!

This is a pretty standard, mediocre list that pollutes Digg all the time: "The 13 Best Electronic Versions of Dungeons & Dragons." I would normally browse this kinda list and forget about it in another minute, but one item nearly destroyed my brain when I read about it.

It's the 12th item down, about people who roleplay IN Second Life, the Massively Multi-player Online life simulator. As I understand it, SL prides itself on being as realistic as possible given that it's basically a chatroom inside a 3D universe. There's an internal economy, and users are able to write code for the "metaverse" based on what they want to do/see/buy.

I once read about a woman who had been a member for six years and had programmed jewelry that she sold in the game. Quite literally, she was selling merchandise in SL for their currency, the Linden Dollar, and actually making a profit in the real world. Of course, SL isn't the only MMO on which people make money. People have been making money off of World of Warcraft for a long time and Everquest even longer.

Anyway, I had already known that. But what I could never have imagined is that SL users--or "residents," but I'll never call them that--some users have immersed themselves so much that their characters actually play tabletop Dungeons & Dragons. Let's let that sink in for awhile...

That can't be healthy. The users themselves are sitting at their respective computers, and their characters are sitting at a table in Second Life, playing D&D. Often in these huge, 3D chatrooms, there are activities for avatars to do: dancing, darts, drinking, other d-words... All things that their character is actually doing in that fake universe. The characters dance; a little, digital dart flies across the room; characters drink and puke--whatever. The stimulation of those activities is visible right there, on the screen and inside that universe.

But with these SL roleplayers, the stimulation is in their digital brains! All an actual user sees happening is a group of characters sitting around a table with animations for rolling dice and writing on paper--the characters "acting out" their D&D characters' actions. All the while, one of them acts as the Dungeon Master and a "real" session of D&D is going on.

Riveting, isn't it? At least they're playing "outside."

It's like The Matrix inside The Matrix!!1

The saddest thing about it, I think, is that D&D in SL could mean that real life roleplaying is too social for some people to handle. They're dorks, and they want to roleplay, but they don't want to get out of their computer chair, invite their three friends over to go down into the basement to chuck dice and slay Pizza Hut, Doritos, and 2-liters of Dew. That's too overwhelming? They'd rather experience that from the safe, secure distance that an MMORPG-RPG can provide?

It bottles the mind.

What about the myriad smells and grease sheens that probably aren't in SL? What of the caffeine and sun-blasted headache that strikes upon the ascension from the cave after eight hours? What about arguments about exactly how many Hit-Dice Beholders have? Can a typist emote the venom and ferocity of those arguments via text-chatting?

"NO... NO... A 9th level Beholder would have hit dice of 9d8+3 not 9d10+3, you F'n dork!"

It's just not the same. Where's the Dorito spittle and flailing dice bags? Where's the mother wrenching open the door at the top of the stairs, screaming threats to drive all your friends home early if you can't play nice? And everyone involved should be listening to Manowar, not just the Second Life Dungeon Master. How's he supposed to make sure everyone's rocking the same atmosphere?

See what I mean? Totally unhealthy.

Can you imagine a LAN party during which gamers are logged into SL and playing D&D? Man! That's totally different! Not only would they be actually (kinda) socializing in the real world, but they'd also be socializing in an MMO and socializing in a D&D session in the MMO! Vast levels and mastery of socializing.

I guess dorks aren't shut-ins afterall.

Mace...out of HP.

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3.16.2008

Seven Month Recap in Two Parts

Part One

So much for the last rebirth (and the one before that, and the one before that). This time, I mean it! I've taken uncomfortable steps towards ensuring that I'll keep myself honest and continue to update Ants on a Blog: I have sought out the aid of a long-time enemy: Facebook.

Yes, AssFacebook, that contraband website surfed in secret in English computer labs the country over. I've had a profile for a couple years, since back when I needed to find out exactly what my students would rather do than to listen to my dick-jokes in class. I didn't do anything with it then because it didn't focus on what I wanted to do: blog. There was little else I liked about FB at the time because Ants was already going strong and saw two and a half glorious years of attention. Then things changed, I came back to SLP, and there seemed fewer reasons to keep it up.

Excuses, excuses.

The most recent reason why I'm trying again came about while I was working on an application for a blogger position for a video game website (more on that in the future). I was asked to compile links to published online work relating to video games. Ants is the closest thing to that, so I scoured the three years of its existence, looking for posts that best exemplify my writing relating to video games.

I had a blast. Two things resulted from my scouring: I want to play chess again, and I want to write now as much as I used to. I failed to resurrect the blog before mainly because I didn't stick with it, but also because I wasn't reaching enough people. I have already reached out to a lot more people in my two days back on Facebook than I thought possible, so I have a feeling it will help inspire me to write more.

Here's hoping. Ultimately, though, the newest rebirth of Ants on a Blog could never be as awesome as Gandalf's Rebirth:


Part Two

Here's an up-and-down-the-ice recap of what's happened since September. The action will be fast-paced, so forgive me if I yadda-yadda-yadda over a few items that might require a little more explanation:


1) Amanda and I are getting married on October 18th. Yadda-yadda-yadda... I hope she wears this wedding dress.

What, oh what, indeed?

[Editor's Note: That's Kitty Pryde of the X-Men, you F'n dorks! The author is not ashamed to admit that this frame along with these hot Links are perhaps the sexiest and dorkiest pictures he's ever seen.]

2) Hip Replacement is starting to take off. We've seen some lineup changes that could normally kill a band: Andrew left us for Oregon for a doctorate program in Music Theory and Kubes is searching for himself and a place to park his van in San Fran. I have made the permanent switch to drum set, which could have been lethal but has gone well.

I love it. I am very happy to be playing drum set again. And we have a blazing horn section. These guys are as profesh as profesh gets and add an element to our music that we've never successfully nailed. Additionally, they are awesome people.

3) Job prospects are looking up. A couple months ago I applied for the two teaching positions at Normandale Community College. There was one opening for a one-year Visiting Artist in Creative Writing, and five openings for full-time English Faculty. I feel confident that I have a good chance at getting an interview at least. More on that as it unfolds, which should be soon.

As I mentioned above, I recently applied for a blogger position with a video games website. I think it might be a little unprofessional to be more detailed at this point. More on that as it unfolds, also hopefully soon.

Lastly, I have been taken on as a regular contributor for an up-coming Minneapolis-based online magazine called Juiceb0x. I will be covering things like video games, technology, and other general dorkery going on in the metro area. I am very excited for this opportunity. I will certainly update this space with more news about that, again, as it unfolds.

4) My hairy daughter, Willow Isa Luthien Tinuviel, is growing up, but she's still very much a silly kitty. I would supply a couple new choice pics of her, but my cell phone isn't cooperating with my computer--and I'm aiming for brevity here! Just know that she's beautiful, loving, and will rend your flesh from your bones if you don't play fetch with her. Come over and see her! Get some of these:

Here's another old pic that's still my favorite:

O HAI!!1 I CAN HAZ NAP IN PANTZ?

5) The Wild continue to stress me out like you wouldn't believe. They are technically doing well and are still in the playoff race. Sometimes, however, I feel like us hockey rubes could take them on and give Kim Johnsson something to mouth-breathe about.

6) Lastly, for now, Super Smash Bros: Brawl has been out for a week. How could things not be good?


Mace... Out.

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